Samuel Mohart is a Film, Game, and TV Composer and Vocalist based in Los Angeles, CA.
Samuel's passion for film and games started when he was a child. Through favorite projects such as Star Wars, Iron Giant, Back To The Future, and games such as the Halo Franchise, Far Cry, Return To Castle Wolfenstein, Crysis, The Sims Franchise, and many more inspired him to pursue a career in writing music for multimedia.
Samuel is a multi-instrumentalist and has music experience in many different formats. Early in his music career, Samuel performed in many Musical Theater productions at his local schools such as Little Jake in Annie Get Your Gun, Jim Hawkins in Treasure Island, and Lefou in Beauty and the Beast.
Samuel and his high school friend formed a Heavy Metal/Rock band called Civil Symphony where they produced, performed, and recorded 3 E.Ps, their latest, Civil Symphony III. During his time as the lead singer, Samuel played shows for bands such as Saliva, Powerman 5000, P.O.D, Sleep Signals, Wayland, and more.
After a vocal performance-focused career in high school, Samuel earned his bachelor's degree at the University of Missouri-Kansas City studying Vocal Performance in Opera and studied Film Scoring privately with composer Paul Rudy. Samuel was hired to perform with the Lyric Opera of Kansas City, and performed in various productions, including The Pirates of Penzance, Rigoletto, Eugine Onegin, Madame Butterfly, and Lucia Di Lammermoor.
After completing his degree in Kansas City, Samuel decided to pursue his true passion, film scoring, at one of the most prestigious programs for the business. Samuel applied and was accepted to the University of Southern-California Thorton School of Music Screen Scoring MM, and was accepted and is a recipient of the John Nordstrom Family scholarship award. He is currently studying privately with composer and Director of the Sundance Film Music Program, Peter Golub, and is also studying under prolific expert industry professionals such as music editor and conductor Dan Carlin, composer Garry Schyman (Bioshock), composer, orchestrator, and conductor Pete Anthony (The Mandalorian, Tenet), composer Patrick Kirst (Kissing Booth series) and many more wonderful faculty at the USC Screen Scoring program.
In addition to creating music, Samuel's passion for video games extends beyond music. As a hobby since he was a child, Samuel adventured into the Video Game creation world making levels and creating custom campaigns for Far Cry and Crysis with the CryEngine Editor. He has experience in game engines such as Unity, Unreal Engine, and CryEngine and has experience with audio implementation with both Wwise and FMOD. Samuel likes to create 3d models for props, scenery objects, weapons, etc.
Samuel is eager to work with filmmakers, video game creators, and other musicians and composers! If you are looking for music, SFX or additional work for your project, and are interested in working with a passionate and skilled storyteller and composer, contact Samuel here.